Welcome to the Fractal Arcade Wiki!

This is an exploration of unique algorithms and technical designs in games - sometimes beautiful, sometimes hacky, sometimes lazy - all of which make them a herculean feat of creativity and enjoyment.

Background

The Fractal Arcade

An algorithm must be seen to be believed. โ€” Donald Knuth

The name โ€œFractal Arcadeโ€, at its root, was inspired by fractals and chaos theory, often associated with infinite procedural generation. Just like fractals, the controlled chaos and beauty in games can be found in the details.

In this blog, I explore:

  • ๐Ÿง  Computer science innovations
  • ๐ŸŽฏ Game mechanics
  • โœจ The brilliant combinations that make gaming so interesting

Iโ€™ll also have some posts here that are pure scientific conceptualization and intuition for my own learning!


๐Ÿ‘‹ A bit about me!

Iโ€™m Justin Tam, a CS/bioinformatics researcher and PhD student, and a video game nerd! I love games but know little about what makes them tick. So this is my exploration of unique algorithms, innovative ideas and technical designs in games.

My top 5 games of all time:

  1. Dark Souls 1 (and by extension, most of the souls-like games but if I included them, my top 5 would all be souls games)
  2. Modern Warfare 2019
  3. League of Legends (aram/arena only player nowadays)
  4. Valorant
  5. Clair Obscur: Expedition 33

๐ŸŽฎ Current obsessions:

  • Battlefield 6
  • Nightreign

Explore these deep dives into game design and mechanics

Explore some science conceptualization notes I took for my own understanding - it contains my intuition if I were to teach it

  • ๐Ÿง  AI & LLMs - Notes from Stanford CS229 on large language models
  • ๐Ÿ“ Linear Algebra - Intuition from 3Blue1Brownโ€™s series on linear transformations
  • ๐Ÿ”„ Laplace Transform - Conceptual understanding from 3Blue1Brown